Thursday, June 22, 2006



Launching alongside Pecking Order in the Immortal Eyes Games line is Conquest of Pangea, a new game from Phil E. Orbanes (creator of Cartel and many others).

Here's the background information:

Hundreds of millions of years ago... The lands of the Earth are joined in a massive super-continent: Pangea.

It is a time shrouded in mystery. Life ascends. The struggle for survival and dominance begins.

Intelligent species arise as unstoppable geological forces begin to tear the lands apart.

Guide your species in this ever-changing world. Use your guile to weather the storms and cataclysms assaulting Pangea.

Apply strategy to survive and thrive as—one by one—the continents of Pangea separate from Africa.

Dominate Pangea when the final continent breaks free and your species will rule the Earth.

Now, travel two hundred and fifty million years back in time and join in the... Conquest of Pangea!


Players: 2-4
Time to play: 90+ minutes

Created by: Phil E. Orbanes
Launch Date: June 2006

~ P. Christopher Orbanes, IEG, WMG

1 Comments:

Blogger ImmortalEye said...

Q&A with Doug Kovacs, lead artist for Conquest of Pangea and Pecking Order.

1. How long have you been an artist and when do you begin professional illustration work?

I decided I was an artist in high school and have stuck to the story ever since.

As for being a professional illustrator, its a little hard to say. I probably claimed to be one before I really was, and now that I probably really am I'm likely to deny it.

2. Who are your favorite artists?

I have really liked Durer for a while. I have art by Bosch, Picasso, John Singer Sargent, and Alma- Tadema hanging in my studio at the moment, if that says anything.

3 Please describe the process of creating the Conquest of Pangea cover art.

Philip gave me a really crappy sketch and some text about the game. I did another crappy sketch. We exchanged emails, talked on the phone, and moved on to a more complete drawing. Following that, I painted on a 20" x 20" peice of water color paper with acrylic paint. I felt the most important thing about the cover painting was to get a sense of movement, and urgency throughout the entire painting. At some point I drank a bunch of coffee and listened to death metal.

4. Please describe the process of creating the Pecking Order art.

It was similar to the process described above, though more expansive. Most work I do for publication moves from thumbnails to roughs, to drawings , and finally to painting. I was working toward dynamism on the cover image and bird cards, especially the smaller, less powerful birds. On the game board I was aiming for a feeling of solidity and slight otherworldliness. I Think Philip put it well when he described where on the spectrum of fantasy and reality the Pecking Order game sat; somewhere between Lord of the Rings and National Geographic. We were thinking Watership Down.


5. What’s something you’ve never drawn or painted before that you want to draw or paint?

The first oil painting I ever did was a large 5' x 5' canvas depicting all fantasy architecture. So, technically, I have painted this before, but it has been sixteen years or so, and I don't paint with oil anymore. I figure the statute of limitations is up on this one. I'd like to do another large scale fantasy architecture painting.

Thanks, Doug. I'm looking forward to sending you more crappy sketches in the future, so you can turn them into eye-catching pieces of art via coffee, death metal, and your unique artistic talent.

~ Philip Christopher

10:07 AM  

Post a Comment

<< Home